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VR Experience
Concept & Implementation / Videography / Editing / Project Management
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Splytcon's bespoke VR Experience was designed to immerse the conference attendees into the concept of 'passenger roaming', allowing them to chose a provider and an app that would then take them all around the world, utilising each location's local taxis and radio to enhance the experience.
I have pitched the concept and secured the necessary kit, making sure that I could capture the necessary footage whilst filming the 'Roaming the World' project. The whole production was made in house. I was responsible for various branching stories and made sure the videos were properly composited, edited and formatted before being sent to Splyt's Senior Designer to be implemented as a Samsung VR build using the Unity Engine.
Produced for Splyt
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